dnd 5e vitriolic sphere. I always envisioned this to kind of look like "ball of force", a maybe shimmering, but basically transparent sphere made of force, similar to the fifth spell level spell Wall of Force (which explicitly states it is. dnd 5e vitriolic sphere

 
 I always envisioned this to kind of look like "ball of force", a maybe shimmering, but basically transparent sphere made of force, similar to the fifth spell level spell Wall of Force (which explicitly states it isdnd 5e vitriolic sphere  Main Page; Recent Changes; Help PortalLevel

Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. 6. Earth Tremor. The Golden Vault has another mission for you, roll the dice to insert the key and see what they have in store for your crew! The Golden Vault, rumored to be associated with metallic dragons, is a secretive organization that handles delicate situations local authorities won’t touch. Unofficial Description: Acid fills an area damaging creatures in it. If a 7th level Wizard/ 2nd level Fighter uses his Action Surge to cast this spell twice on the same target. The 5e version didn’t offer spell slots at all because the class would have just been an eldritch knight plays shots. This explodes in a 20-foot sphere. Until the spell ends, you can use a bonus action on each of your. Thank you for looking! Divination Wizard here and I have space for one more spell for my level up. It extinguishes unprotected flames in its area that are torch-sized or smaller. ”. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. The sphere obliterates all matter it passes through and all matter that passes through it. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. The Watery Sphere spell is a very simple and useful spell on dnd, in this spell you conjure up a sphere of water with a 5-foot radius at a point you can see within range. Because Sorcerers have the fewest spells of any class, you should get rid of Mage Armor at that point because it won’t help you much. The abilities listed in this book are divided into spheres. At phase #1 it's a d6 (1-6), then at phase #2 a d6+2 (3-8), then at phase #3 a d6+4 (5-10). A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Scroll of Vitriolic Sphere Rarity Rare Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 640 gp. Definitely fishing with the title, but here's what happened: as a diversion my party made characters to do Tomb of Horrors. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. , one target. Flaming Sphere. paralyzation or suffer a splash hit that inflicts 1d4 points of damage per every five caster levels. 170 Tags: sorcerer wizard level4 action evocation. You teleport yourself to an unoccupied space you can see within range. The following is a list of Dungeons & Dragons 5th edition monsters. Charm Monster – 3. Each creature in that area must make a Dexterity saving throw. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. Half speed does not stack, but damage should. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Main Page; Recent Changes; Help PortalLevel. On a successful check, the spell ends. 濃酸球 [Vitriolic Sphere] XGE. Absorb Elements. The most recent source is from 2002, so safe to say there is nothing concrete for 5e. Bludgeoning. Also apologies for my god awful grammar. Spells can be filtered by: All. Sphere of Annihilation. Any creature in the sphere’s space must make a Strength saving throw. On successful save, it takes half as much damage. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. This color determines the exact ability of the Absorbing Tattoo as each color corresponds to a specific type of damage. Aarakocra Spelljammer Spelljammer: Adventures in Space. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). 21. Vitriolic Sphere Sources: EE. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. (assume CL 15) Round 1: Take 15d4 Acid damage, then make a Ref save. This spell may save your life at lower levels. Retain Essence (Su): At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. 創角基本教學(笑喜提供). Distant Spell metamagic reads (emphasis mine): When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. On a failed save, the target becomes frightened for the duration. School evocation [acid]; Level alchemist 4, bloodrager 4, sorcerer/wizard 4, summoner/unchained summoner 4. Not all prime material planes are made equal, anyway. The player counts the squares on the grid to determine exactly where the fireball can hit and he knows the perfect way for the fireball AOE to take effect. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Vitriolic Sphere. Columns. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature’s choice outside the. Vous visez un endroit à portée du sort, et une balle brillante d'acide émeraude de 30 cm de diamètre y file pour y exploser dans une sphère. All Spells. Alter Self. Image for keyword:. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. 2017 15:39. 170 Tags: sorcerer wizard level4 evocation. All creatures in a 10-foot-radius sphere are forced to complete a Wisdom saving throw or be affected by the spell. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Catapult. Cloud of Daggers Concentration Conjuration • V, S, M. . A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. Vitriolic Sphere is dealing 10d4 damage on a failed save or half on success (25 or 12. On a successful save, it takes half as much damage. 75 on a successful save. Hello, So last night our resident sorcerer dropped this spell on some bad guys. Witches following the Coven of Dread Magic focus their study on the inner workings of life and death. I’ve compiled all of 5e’s AoE spells in the table below. You can extinguish the fire in that area, and you create either fireworks or smoke. This explodes in a 20-foot sphere. View source. Range:30 feet. Watery Sphere – 3. Summoner. Duration: Concentration, up to 1 minute. Random Mage Spells Generator (DnD 5e) Xavierre the Drow Conjurer has the following wizard spells prepared: Cantrips: Light, Green-Flame Blade, Blade Ward, Ray of Frost 1st Level: Grease, Comprehend Languages, Feather Fall, Catapult 2nd Level: Skywrite, Scatter 3rd Level: Vampiric Touch, Fireball, Stinking Cloud 4th level: Greater Invisibiliy, Watery. Vitriolic Sphere: Evocation: 1 Action: 150 feet: Instantaneous: V, S, M: Wall of Fire: Evocation: 1 Action:Hallow. Unless an artifact is susceptible to damage from a sphere of. Introduction Chapter 1: Spell Descriptions Chapter 2: Spell Lists Appendix: Domain Spells Spell Compendium compiles spells from a variety of other Dungeons & Dragons® books and updates them to use. Wall of Fire – 4. Vitriolic Sphere, spell level four, "Acidball", acid damage over two turns. 16. Bladesingers via Wizards of the Coast. You're casting a magical spell, not doing chemistry, so my rule would be that you have named two liquids with water in their title there. The watery sphere spell description says: You conjure up a sphere of water with a 5-foot radius at a point you can see within range. If the attack hits, deal 3d8 damage of the damage type you chose. Vitriolic Sphere : Fireball, but a higher level and a different damage type. Vitriolic Sphere. The sphere can hover but no more than 10 feet off the ground. DnD 5e is purposefully non-simulationist, but that doesn't mean you can't run it that way. On a successful save, a creature takes half the. 205) är: Combining Magical Effects. On a failed save, the creature is enclosed for the duration. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. Raw 5e infinite money exploit. Vitriolic Sphere. Each creature in that area must make a Dexterity saving throw. Wizards have been in Dungeons & Dragons since its very earliest days, and the School of Evocation is one of the most iconic wizard subclasses. Affected creatures take 6d6 points of acid damage. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration. Basically, you conjure a vine which sprouts from the ground in an unoccupied space any of your choice which is available to see within a range from. Blasting enemies with magic is not only incredibly fun in DnD, but it’s also a great way to contribute to the party. Any creatures within the splash radius must save vs. Usable By: Sorcerer, Wizard. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. Vitriolic Sphere. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning. I believe there is little point compared in taking the other spells if you can just take wish and do something similar (wish can cast any spell of 8th level or under, but it never says anything about doing something that results in the same effect as another 9th. Flames wreathe one creature you can see within range. PHB. Target: A target of your choice that you can see within range. Components. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. DM 幫助板(譯者:鹽田海獺). If they fail they take 6d4 next round and. Any affected creature moving out of the. My doubt is what dragons/elemental type should I choose, taking into account including the best cantrip (at. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. Each creature in a 20-foot radius must make a Dexterity saving throw. On a successful save, a creature takes half. The DC equals 10 + the spell’s level. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. 10. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Temps d'incantation : 1 action. Make a ranged spell attack against a creature in range. Bladesingers via Wizards of the Coast. Want to have fun with your barbarian? Wait till he's in melee with someone, and throw a sphere around them both (the spell says "a creature", but if the barbarian were taller than their opponent, and standing right next to the opponent, a sphere big enough to enclose the barbarian would also enclose the opponent). Casting Time: 1 action. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. Watery Sphere on the other hand is only a restraint (in water). There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. EFFECT. Spells and other magical effects, except those. A little bit less upfront (25 vs 31. The 4 5x5' corners of the square are barely touched by the. 4. Describe or name a creature that is familiar to you. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. It’s an acid bomb that explodes in your enemies’ faces. A Transmuted Flaming Sphere to acid reads as follow:. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). Den relevanta regeln (PHB p. Vitriolic Sphere EEPC: Fireball, but a higher level and a different damage type. On a failed save, a creature takes 10d6 cold damage. An artificer's homunculus can have as many Hit Dice as its master's Hit Dice minus 2. Bombardier Spells. Scintillating Sphere. | +1d8 per slot level above 1st. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. The sphere flashes in all colors of the visible spectrum. The casting time of spell is 1 action and range. For the duration, your movement doesn’t provoke opportunity attacks. no sorcerer casting vitriolic sphere is gonna describe summoning a. It will be for roleplaying reasons (two personalities), but I also want to optimize it. Each creature within the area must make a Constitution saving throw. Mage Slayer: Abjurers, Bladesingers, and War Mages will love the idea of breaking the concentration of rival. Sorcerer Spell List. Printable spells cards for D&D 5e - choose your cards and print them easily. If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. When this entire event went down, they were all 12th level, traveling outside a kingdom's borders to suppress a very prominent bandit group before they. Petrification/Polymorph or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster. On a hit, the target takes 2d6 fire damage. Vitriolic Sphere – 3. The 5E PHB and DMG are the first to explicitly list all of the classic D&D worlds. The wizard has pretty bad saves. When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. A sphere of shimmering force. • Otiluke's Freezing Sphere • Otto's Irresistible Dance • Planar Ally • Primordial Ward. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections Columns Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding NewsBeyond Level 20. With a 15-foot radius, a medium character can cover a sphere 35 ft. Resilient Sphere. 1171. ). An unwilling target can make a Charisma saving throw, and if it succeeds, it is. 6. On a successful save, a creature takes half the. This only works if you are absolutely strict to RAW, anything less and it falls apart. Casting Time:1 action. The vitriolic sphere also splashes acid in a 9-ft. Help and suggestions appreciated to find the best and most useful spells!I have subtle and empowered metas. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. 5 (average on a failed save) acid damage, level 4 fireball does between 31. - After simulating 20 rolls for each against opponents that made the save and the difference in damage is a whopping 1 point higher for vitriolic sphere. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. D&D 5th Edition A Basic Wiki. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. About ; Layout ; Membership ; User Guide ; Help Docs . That's fine if there isn't. Spell Level: 4. On a successful check, the spell ends. 4rth level Vitriolic Sphere - Sorc, Wizard, Bards can grab. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. While antimagic field's description negates any magical effects within the field (-sphere). Each creature in that. Zephyr Strike. At the successful casting of the spell, you conjure a sizzling emerald sphere. This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. EE. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Dungeons & Dragons: 10 Best Evocation Spells in 5e. Each creature inside must make a Dexterity saving throw. Creatures that succeed on their Reflex saving throws take half of this damage. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. I just wanted to share something I noticed today. Sorcerer Handbook: DnD 5e Class Guide – RPGBOT. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. Pick a target you can see within range and the sphere flies unerringly toward the target. Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. Grasping Vine D&D 5th Edition. Stacking of Vitriolic Sphere. Bludgeoning. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried. DESCRIPTION. Meanwhile, crystal spheres were the explanation for planet orbits, before Newton realized it was gravity. For the duration of the spell, acid splatters in a 15-foot-diameter sphere centered on. Each creature within the area must make a Constitution saving throw. EE. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. Help and suggestions appreciated to find the best and most useful spells! I have subtle and empowered metas. " You become invisible at the same time that an illusory double of you appears where you are standing. Forum list *Dungeons & Dragons One D&D (5. It targets strength, not many creatures have strength save proficiency. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Vitriolic Sphere. The human's left eye socket flares with fire as a red streak flies from it, exploding around the goblins on impact. The main benefit of elemental adept is the guaranteed damage. 7th – Greater Invisibility, Arcane Eye. Metacreativity. Of course, Vitriolic Sphere skyrockets with Elemental Adept as it's easier to hit a 1 with a d4 than with a d6. You conjure up a wave of water that crashes down on an area within range. Type to search for a spell, item, class — anything! Searches must be at least 2 characters. 4th-level conjuration. Locked doors aren't locked if you annihilate the lock. We have been choosing a point in between 4 sqaures and counting out the radius of the spell. Mordenkainen’s Sword. Vial of Green Dragon ’s breath. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. In fact, 181 spells in DnD 5e are AoE spells. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Best 4th-Level Spells 5e 20. Artifacts are the exception. Note that I play kind of fast and loose with the term “AoE. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. 5 (average on a successful save) and 12. 5 and 15. The sphere immediately shatters, drenching all in the area with a potent acid. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. 2nd Level. Augmented & Expanded Spellcasting Wizard Feats D&D 5e. So I’ve been wondering on this, if one were to make a D&D campaign in the world. space in combat due to their size. 4th-Level Evocation. When the tattoo is on your skin, you. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. Cube. The target explodes with a dazzling display of colors. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Vitriolic Sphere EEPC / XGtE: Fireball will deal roughly the same initial damage, but the secondary damage might be enough to be appealing. Anything that has areas-of-effect would be relevant. Many classes benefit more from multiclassing than from investing twenty levels in a single class. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. If they fail they take 6d4 next round and. Vitriolic Sphere is a spell that's available as of level 4, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'Melf's big brother Vitriolic Sphere, on the other hand, is a 4th-level Fireball except with stronger damage. Any creature in the sphere’s space must make a Strength saving. On a successful save, it takes half as much damage. Solars are powerful angels who sometimes act as commanders over other angels. Vitriolic Sphere ( Spell Compendium, p. Wisdom saving throws are important, but intelligence saving throws somewhat take a backseat in 5th edition. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. Mountain. All spell areas of effect are described similarly: A spell's description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). Cold. Vitriolic Sphere is a fourth-level evocation spell with a range of 150 feet. Vitriolic Sphere Sources: EE. Casting Time: 1 action. Components: V S M (Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled. The sphere immediately shatters, drenching all in the area with a potent acid. An unwilling creature must make a Dexterity saving throw. Vitriolic Sphere. Artificer. Includes: 1 new warlock patron. vn team, along with other related topics such as: vitriolic sphere 5e, water magic 5e, watery sphere 5e wikidot, elemental 5e, water wall 5e, water sphere moonlighter, storm sphere 5e, water sphere fountain. Tasha's Cauldron of Everything lists 11 different types of Magic Tattoos: The Absorbing Tattoo emphasizes a particular color that corresponds with a type of damage resistance in Dungeons & Dragons. Each description begins with a block which includes the spell’s name, level, school of magic. Thunder Step. Mordenkainen’s Faithful Hound – 2. Each sphere has an ability or abilities granted by the base sphere and can be expanded upon with the talents in that sphere. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. dnd-5e spells. Creatures that succeed on their Reflex saving throws take half of this damage. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. The same range, the same AOE, the same save, the same school. 20. For the complete sorcerer list, see Sorcerer Spell List. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game. Source: Xanathar's Guide to Everything. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. And so IMO Storm Sphere is a good spell. Spell Description. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. 5 (average on a failed save) acid damage, level 4 fireball does between 31. If you're making a spell caster that can cast spells on a particular theme, you can use the lists below to quickly see what might be appropriate spells. This guide is meant as a deep dive into the DnD 5e wizard. I've always. The iron sphere loses its Lightning Cannon action. Chain Lightning. Chain Lightning. Range: 30 feet. The sphere’s space is difficult terrain. Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 150 feet Duration: Instant Components: HS, CM Cost: 11 Chakra Keywords: Ninjutsu, Medical Description: You point at a place within range, and conjure a glowing 1-foot ball of bubbling acid that streaks to the chosen location and explodes in a 15-foot radius sphere. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. Dungeons & Dragons, D&D, their respective logos, and all. Dungeons & Dragons 5e Spells. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at. The wind lasts for the spell’s duration. Range: 150 feet. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. Oof, I've looked myself and I haven't found anything on Sembia. A searchable/sortable table of all the material spell components for Dungeons & Dragons 5e and the spells they correspond with. It blocks line of sight but not movement. D&D 5e Spell Cards. The Golden Vault Set. And so IMO Storm Sphere is a good spell. Mage Armor v Shield is probably a long-running debate, but I think I prefer shield. Casting Time: Action. Storm Sphere ; Stormstrike ; Swiftbolt ; Thardion's Frigid Spikes ; Thrust ; Thumb Trick ; Thunderbolt ; Thuryl's Temporal Torment ; Touched by the Sun ; Tri-Disaster ; Twin Bolts of Demonfire ; Valkyrie Strike ; Virgil's Thunderous Lightning Strike ; Vitriolic Sphere ; Wall of Tentacles ; Whirligig ; Winds of Change ; Wrath of the Gods. Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft. The sphere obliterates all matter it passes through and all matter that passes through it. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. The spell can locate a specific creature known to you, or the nearest creature of a specific kind. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. That and Tarquin's noted flare for the dramatic tells me that it was probably his idea to kickoff with Empowered Vitriolic Sphere. I realize the spell doesn't say anything specifically about fall damage but a few aspects make me consider it: The Sphere is immune to all damageTiny Servant.